This article has been marked for cleanup for the following reason: The content here is very similar to Modding:Basics#Step 1 - Unpacking Assets. Having the same information in two places leads to confusion for users and editors. It also has outdated information, as nightly builds no longer exist as far as I can tell, and the pictures seem only applicable to Steam users. |
- Starbound Not Launching Through Steam System
- Starbound Won't Launch Through Steam
- Starbound Not Launching Through Steam Account
Since release of Furious Koala, game assets have been packed into a database instead of an uncompiled file structure. This has huge benefits to start-up times, and implementation of mods. While this benefits gameplay, it makes it difficult to access the core files for the purposes of this wiki and modding. Luckily, the tools to unpack and re-pack the files are also included.
Jul 22, 2016 The ONLY reason I want it to launch through steam is so that I can get achievements, mods, and screenshots to work. If you so badly want to play it today, I found this as a way to indirectly launch the game (Windows 7 only i think, Mac users, tough luck): Go to Starbound in your steam library. Right click it. Starbound's 2 Year Anniversary! Today is a special day for the team here, as it marks Starbound’s (official) 2 Year Anniversary since 1.0 and the game’s full release on Steam. Since then we’ve had a few major updates (woo Mechs!) and are looking ahead to the future of Starbound, including the upcoming Xbox One release. Current Trainers: Starbound (Steam) 12-21-16 Trainer +7 Starbound (Steam) 1-17-17 Trainer +7 Starbound (Steam) 2-23-17 Trainer +7 Starbound (Steam) 2-24-17 Trainer +7 Starbound (Steam) 6-3-17 Trainer +7 Starbound (Steam) 6-7-17 Trainer +7 Starbound (Steam) 6-8-17 Trainer +7 Starbound (Steam). Starttype in 'services' open windows services Right click Windows Module Installer, set startup type to automatic (mine was disabled!!). Now go to your bottom right icons on the taskbar and update all your windows updates. Once that's all updated you should be able to repair your visual C successfully. Then your game should launch from steam.
- 3Unpacking
- 3.1Windows
Installing Nightly
Remember, Starbounder uses data from the nightly builds. Every day, when the developers go home from work, the nightly build is uploaded to Steam. It is the most current incarnation of the game, including all developer's work from the preceding day. It may or may not be playable, because its stability changes day-to-day.
Everyone has access to the nightly build, but it is not installed by default. 1. To install the nightly, find your game called Starbound - Unstable in Steam, and access its properties. 2. Under the Betas tab, change the drop-down menu to nightly. There isn't a code to get access to the nightly, so leave that input-box blank. 3. Close the properties window. 4. Steam should automatically update to the nightly version. If not, make sure you have the Starbound - Unstable installed first. |
Finding the Packed File Location
Where your nightly install is will vary on your operating system, but this location can be found easily through Steam. 1. Open the properties of your freshly updated nightly install. 2. Under the Local Files tab, click the Browse Local Files button. Feel free to close this this Properties window. 3. A file-system window will open to the root directory of your nightly install. 4. From this directory, open the /assets folder.5. You should find packed.pak file. This is the magic file where game's assets hide. |
Unpacking
Now that you know where the nightly's assets are, it's time to unpack them. If the unpacking process for your operating system isn't shown below, there's a compilation of guides on the forums.
Windows
Windows has a unpacker executable:
win32asset_unpacker.exe
that can be run from the command line. If you don't know what a this means, or aren't comfortable using the command line, skip to the next section. If you're comfortable running it directly from the command line, its syntax is:Running From Command Prompt
If you have installed Steam in the default location, and installed the unstable/nightly in the default location relative to Steam, this code will unpack into a new
Starbound Assets
on your desktop:A couple notes:
- It's very, very not recommended to unpack anything directly into
assets/
.
This may cause game crashes. - The unpacking process can easily take 5 minutes or more. If you don't get an error, and only see a blink cursor, it's working.
- The code above can be copy/pasted into the command prompt in some versions of Windows.
Writing a .bat file
The alternative to using the command line is to write a file to run it for you. This time, it's totally OK not to know what that means, just follow these instructions:
Using a text editor (if you don't have one, or know what this means, use Notepad), copy and paste this into a blank document:
Using a text editor (if you don't have one, or know what this means, use Notepad), copy and paste this into a blank document:
Save the file as
Make sure you named the file
Double-click the file you just made. This will open two command prompts, one in the foreground, one in the background. Leave both open.
unpack.bat
and put it in /assets
the same folder that packed.pak
is in.Make sure you named the file
unpack.bat
, not unpack.bat.txt
because it won't work.Double-click the file you just made. This will open two command prompts, one in the foreground, one in the background. Leave both open.
Like the prompt says, this will take a long time. Once the process is complete, the prompt will indicate it is
Done.
Once the prompts are done working, close out of them if they haven't closed themselves. You will find all of your game files on your Desktop. Retrieved from 'https://starbounder.org/mediawiki/index.php?title=Help:Unpacking_Game_Files&oldid=189384'
- 1Quick Navigation
- 1.3Way 1
- 1.4Way 2
Modding
Devi mahatmyam lyrics.
Install Guide for Starbound Mods
Rather than install a mod by overwriting assets you can take advantage of an incredibly simple mod loader that is already built into the game.
![Account Account](https://steamcdn-a.akamaihd.net/steam/apps/211820/ss_adf3b5a1fb5df3d0ea92e533bdae6f0a1ee66583.1920x1080.jpg?t=1560437465)
How to install mods
Through the course of this page we will guide you through the steps involved in setting up a proper file structure to use your mods!
Way 1
Step 1
Open your Starbound folder:
[Steam directory]SteamAppscommonStarbound
If you've installed Starbound via GOG Galaxy:
[Galaxy directory]GamesStarbound
Step 2
Create a new folder in your Starbound directory called mods. Inside this folder, create a new one for your mod.
Step 3
Locate the folder for your OS (windows: win32; linux 32-bit: linux32; linux 64-bit: linux64; OS X: Starbound.app/Contents/MacOS) and open the folder. Sims 4 possession mod.
Step 4
Edit the file bootstrap.config and add the following line to 'assetSources' :
'./mods/[yourmodfolder]'
For OS X users:
'./././mods/[yourmodfolder]'
Step 5
Save the file.
Way 2
Step 1
Copy your downloaded mod.
Step 2
Open your Starbound folder:
[Steam directory]SteamAppscommonStarbound
Google drive for mac os x yosemite 10 10 5.If you've installed Starbound via GOG Galaxy:
[Galaxy directory]GamesStarbound
Starbound Not Launching Through Steam System
Step 3
Open the folder named mods.
Starbound Won't Launch Through Steam
Step 4
Paste your mod into the folder. If the mod has .pak file, paste it right there. If the mod doesn't have .pak file but has folder with the name of the mod (e.g. 'Dungeon Mod'), paste the whole folder.
Starbound Not Launching Through Steam Account
Retrieved from 'https://starbounder.org/mediawiki/index.php?title=Mods/Installation&oldid=179067'